Yearly Archives: 2012

First-Person Perspective and the Untroubled Gaze

The other day I was playing Fallout 3, and in my zeal to kill as many guards as possible before escaping Vault 101, I switched to third person perspective. It was jarring, but I decided to give it a shot: … Continue reading

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Gamer Profiles: The Hardcore Dad

I have a problem. I’m 31 years old and I no longer have enough time to play games. In recent years gaming has eclipsed cinema, literature and music as my favoured medium, so I’m a little perturbed by this situation. … Continue reading

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Interview: Kyrie Ru of Overture Interactive

[Trigger warning: this interview involves discussion of depictions of rape and sexual violence. Links may be NSFW. Medium Difficulty does not endorse the views contained here, but believes that they are worthy of presentation and discussion.] Could you describe Kurovadis? … Continue reading

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Ephemeral Existence: Picking up the Pieces of City of Heroes

Creating a game is like creating a universe. Not only does the world have to be fabricated out of nothing, so does the world’s inhabitants, its lore, its economy, and society. The developers are like the gods of that universe, … Continue reading

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InnerSpeaker: Introspective Games Criticism as Cultural Ambassador

If you haven’t read Jenn Frank’s heartbreaking piece on the death of her mother and the meaning of the game Super Hexagon, well maybe you will now. As well, there was recently a strange companion piece where Cameron Kunzelman argues … Continue reading

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Your brain on video games

You are part of an experiment. We’re trying a new kind of thing here at Medium Difficulty. It’s exactly the same as when we syndicate a post from another blog, but with video. In grand tradition of syndication, this originally … Continue reading

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Authentic Authenticity: On The Real of Games

“It’s as close to the real thing as you can get without being there!” has become the philosophy behind use of the term “authenticity” as it pertains to video games.  Notably, the word was used as part of a public … Continue reading

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Where Art Belongs: The Interactivity and Politics of Video Games

A while ago, I read Where Art Belongs by Chris Kraus, in which he explores the position of art in our current society. Kraus discussed specific instances of contemporary art, such as installation galleries, political zines, music; he didn’t classify … Continue reading

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The Game is Talking Back: A Review of “Killing is Harmless”

As I write, Brendan Keogh’s new book has been out for less than a week, and has already been declared a landmark of games criticism. The book’s primary qualification for this opinion seems to be its length, around 50,000 words, … Continue reading

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The Incredible Machine: Auto-Amputation and Incredipede

What happens to your body when you play games? Or, more specifically, how do you think of your body when you enter a game space, when you begin to identify with not your own self, your “meat,” but rather with … Continue reading

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