Monthly Archives: March 2012

The Journey of Life

by Dashiell Daniels Journey, a videogame created by thatgamecompany, the makers of Flower and flOw, tells the tale of a red-robed being travelling across a vast open desert and ancient cities toward a towering mountain. Through its simple landscape and … Continue reading

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EP: Journey

by Kate Welch This is the story of my overwhelmingly emotional playthrough of Journey. I played the first half of the game more or less on my own; I ran into a couple of fellow travelers, but our time together … Continue reading

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Silence in the Snow: Journey and Responsibility

by Adam Boffa I was working on another article entirely when I decided to take a “quick break” to play the opening few minutes of Journey, the latest PSN release from thatgamecompany. I’d kept up with the game a bit … Continue reading

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Journeys: A Curated Collection of Writing on thatgamecompany’s Journey

by Adam Boffa, Dashiell Daniels, and Kate Welch Curated by Kyle Carpenter Journey, the long awaited game from thatgamecompany, has arrived to both critical and commercial success. The latest from the company that made fl0w and Flower, Journey is undeniably … Continue reading

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In Defence of Criticism: The Close Reading

By Lana Polansky In what has become the standard model of “games criticism,” a game’s value is broken into a rubric, where each of its component parts examined and measured. Graphics, sound, gameplay, story—each one isolated and evaluated according to … Continue reading

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EQUIP WOLF SHIRT> USE: WHISKEY: On Shellshock

By Michelle Perez When you want blood to really run through your genitals you either engage in sexual acts, or turn to the erotics. The literature, raw sexual flowing poetry or the dirty VHS tapes. Or you have the dopest … Continue reading

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Review: Art of Video Games: From Pac-Man to Mass Effect by Chris Melissinos and Patrick O’Rourke

Blinky and Pac-man? By Kaitlin Tremblay Authors: Chris Melissinos and Patrick O’Rourke Publisher: Welcome Books ISBN: 159962110X Year: 2012 “Personally, I think the best games are ones that build connections between people and in new ways, and thus make our … Continue reading

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Gamer Profiles: Animal Crossing Punk

by L. Meagher-Swanson I am a 30-year-old who plays Animal Crossing. I have played every incarnation of the game so far, ever since my husband (then-boyfriend) insisted I give the GameCube version a shot a long, long while ago. The … Continue reading

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Wounds of the Shepard: Trauma and Affective Bonds in Mass Effect

by Steven Sukkau The biggest decision I ever made in the Mass Effect trilogy happened four years ago: the choice surrounding Shepherd’s origin story. Beyond merely shaping the character on the screen, that moment helped to define my experience and … Continue reading

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I am Not Shepard.

by Bob Goodrich I am not Commander Shepard. It’s obvious, really; I am not brave like Shepard, I have never been in the military, I have no skill with any firearms, and I am definitely not a woman.  Commander Shepard … Continue reading

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