<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Gender Swaps: More Than Fanart?</title>
	<atom:link href="http://www.mediumdifficulty.com/2012/04/24/gender-swaps-more-than-fanart/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mediumdifficulty.com/2012/04/24/gender-swaps-more-than-fanart/</link>
	<description>Writing About the Medium</description>
	<lastBuildDate>Mon, 10 Jun 2013 13:43:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>By: Rowan Idris Carmichael</title>
		<link>http://www.mediumdifficulty.com/2012/04/24/gender-swaps-more-than-fanart/#comment-705</link>
		<dc:creator>Rowan Idris Carmichael</dc:creator>
		<pubDate>Sat, 19 May 2012 05:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mediumdifficulty.com/?p=1079#comment-705</guid>
		<description><![CDATA[I think you are vastly underestimating the importance of gender. Cultural perceptions of men and women are going to be different in most cultures, and while often appropriate for Sci fi to have gender changes be easy to write and easy to just have a new society that accepts men and women without any difference.

Persona 3 Portable though is an amazingly well thought out gender change though. Playing through as the female main character alters how many of the characters interact with you and give you a unique and interesting perspective of them. And the change in how they act is within their characters and our expectations of how a teenage girl would be treated in that situation without putting down women.

However, if more games put in the time to make either gender neutral experiences, or alter the experience based on the game world&#039;s cultural expectation of those genders, full steam a head!]]></description>
		<content:encoded><![CDATA[<p>I think you are vastly underestimating the importance of gender. Cultural perceptions of men and women are going to be different in most cultures, and while often appropriate for Sci fi to have gender changes be easy to write and easy to just have a new society that accepts men and women without any difference.</p>
<p>Persona 3 Portable though is an amazingly well thought out gender change though. Playing through as the female main character alters how many of the characters interact with you and give you a unique and interesting perspective of them. And the change in how they act is within their characters and our expectations of how a teenage girl would be treated in that situation without putting down women.</p>
<p>However, if more games put in the time to make either gender neutral experiences, or alter the experience based on the game world&#8217;s cultural expectation of those genders, full steam a head!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathaniel Ewert-Krocker</title>
		<link>http://www.mediumdifficulty.com/2012/04/24/gender-swaps-more-than-fanart/#comment-704</link>
		<dc:creator>Nathaniel Ewert-Krocker</dc:creator>
		<pubDate>Fri, 27 Apr 2012 18:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mediumdifficulty.com/?p=1079#comment-704</guid>
		<description><![CDATA[I&#039;m not sure the attempt to maintain &quot;linear&quot; characters is &quot;misguided&quot;-- I think games are a perfectly legitimate medium to convey linear stories.

I think gaming as a medium is powerful because of the VARIETY of means by which it can have a dialogue with the player. I don&#039;t think having characters rather than avatars is a wrongheaded choice, any more than I believe the opposite to be true.

I think games would be poorer without John Marston, in the same way that they&#039;d be poorer without Commander Shepard... in the same way that they&#039;d be poorer without the Vault Dweller, or World of Warcraft avatars. Or Pac-Man.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure the attempt to maintain &#8220;linear&#8221; characters is &#8220;misguided&#8221;&#8211; I think games are a perfectly legitimate medium to convey linear stories.</p>
<p>I think gaming as a medium is powerful because of the VARIETY of means by which it can have a dialogue with the player. I don&#8217;t think having characters rather than avatars is a wrongheaded choice, any more than I believe the opposite to be true.</p>
<p>I think games would be poorer without John Marston, in the same way that they&#8217;d be poorer without Commander Shepard&#8230; in the same way that they&#8217;d be poorer without the Vault Dweller, or World of Warcraft avatars. Or Pac-Man.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CPW</title>
		<link>http://www.mediumdifficulty.com/2012/04/24/gender-swaps-more-than-fanart/#comment-703</link>
		<dc:creator>CPW</dc:creator>
		<pubDate>Fri, 27 Apr 2012 15:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mediumdifficulty.com/?p=1079#comment-703</guid>
		<description><![CDATA[I do not think all games should have the choice of gender, that this choice should be integrated into all game design. Some video games are purposefully about that character as a man or a woman or as something completely different. I don&#039;t think that these games should not exist. What I wonder is, do most game protagonists need to be white males, or is this a industry norm that exists because of sociohistorical (patriarchal) reasons instead or artistic reasons.

It would be wonderful for games to suddenly feature a diverse selection of protagonists, but this is not our near future. I suggest that allowing players the choice of gender as the norm might be a way to create diversity in who is represented as a protagonist, who as gamers we empathize with in our gaming.

Further, a protagonist who is potentially represented by either a man or a woman interrogates our assumptions about gender, the idea itself that you can act like a man or act like a woman.

Do we really need to say, oh, a woman wouldn&#039;t act this way in this situation, but a man would? Can&#039;t we imagine a character who might behave a certain way, man or a woman? It seems to me that a character who acts in the exact same way regardless of its gender challenges the notion of gendered behaviour.

Of course I do not believe that men and women are exactly the same and can be palette swapped in all instances. Indeed the choice of gender in a game could range from unremarkable, to transgressive, to potentially even offensive. But that complexity seems more interesting to me than always playing a white dude.]]></description>
		<content:encoded><![CDATA[<p>I do not think all games should have the choice of gender, that this choice should be integrated into all game design. Some video games are purposefully about that character as a man or a woman or as something completely different. I don&#8217;t think that these games should not exist. What I wonder is, do most game protagonists need to be white males, or is this a industry norm that exists because of sociohistorical (patriarchal) reasons instead or artistic reasons.</p>
<p>It would be wonderful for games to suddenly feature a diverse selection of protagonists, but this is not our near future. I suggest that allowing players the choice of gender as the norm might be a way to create diversity in who is represented as a protagonist, who as gamers we empathize with in our gaming.</p>
<p>Further, a protagonist who is potentially represented by either a man or a woman interrogates our assumptions about gender, the idea itself that you can act like a man or act like a woman.</p>
<p>Do we really need to say, oh, a woman wouldn&#8217;t act this way in this situation, but a man would? Can&#8217;t we imagine a character who might behave a certain way, man or a woman? It seems to me that a character who acts in the exact same way regardless of its gender challenges the notion of gendered behaviour.</p>
<p>Of course I do not believe that men and women are exactly the same and can be palette swapped in all instances. Indeed the choice of gender in a game could range from unremarkable, to transgressive, to potentially even offensive. But that complexity seems more interesting to me than always playing a white dude.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: J. Shea</title>
		<link>http://www.mediumdifficulty.com/2012/04/24/gender-swaps-more-than-fanart/#comment-702</link>
		<dc:creator>J. Shea</dc:creator>
		<pubDate>Fri, 27 Apr 2012 14:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mediumdifficulty.com/?p=1079#comment-702</guid>
		<description><![CDATA[In essence the problem is related to a misguided attempt to maintain &quot;linear&quot; characters - John Marston, Niko Bellic, etc - who are something more defined than a player avatar. Characters like Shepard don&#039;t really exist in their own right, because what they feel and what they do is so heavily defined by the player - and that&#039;s great for a game (not that ME does well with it), but it&#039;s not something that writers seem to like.

Compare a character like John Marston to a character in Dark Souls. In Dark Souls, you can fully customize your character and internalize their decisions, but they aren&#039;t a character. They&#039;re a construct, an assembled avatar for your game-playing experience. In contrast, John Marston has his own values and his own decisions, because he&#039;s essentially a character from a book or a movie, not a character made for a game.

Swapping genders, or really allowing ANY sort of choice, detracts from that model. It stops being &quot;the developer&#039;s character&quot; and starts being &quot;your character&quot;, and while that&#039;s great in some senses, it&#039;s not desirable if you&#039;re trying to &quot;write a character&quot;. Yes, you could write an alternate character that&#039;s female whose actions closely mirror their male counterpart, but in some cases if you go too far it just feels like &quot;a woman who&#039;s acting like a man because acting like a man is considered the norm&quot;. This is something I, myself, grappled with, because &quot;make people act sensible&quot; is a pretty logical conclusion but in some cases it seems like it could just be another kind of racism/sexism (&quot;make everyone act like white men&quot;).

I&#039;m not saying more choice is bad, I&#039;m just explaining the thinking behind why it doesn&#039;t happen.]]></description>
		<content:encoded><![CDATA[<p>In essence the problem is related to a misguided attempt to maintain &#8220;linear&#8221; characters &#8211; John Marston, Niko Bellic, etc &#8211; who are something more defined than a player avatar. Characters like Shepard don&#8217;t really exist in their own right, because what they feel and what they do is so heavily defined by the player &#8211; and that&#8217;s great for a game (not that ME does well with it), but it&#8217;s not something that writers seem to like.</p>
<p>Compare a character like John Marston to a character in Dark Souls. In Dark Souls, you can fully customize your character and internalize their decisions, but they aren&#8217;t a character. They&#8217;re a construct, an assembled avatar for your game-playing experience. In contrast, John Marston has his own values and his own decisions, because he&#8217;s essentially a character from a book or a movie, not a character made for a game.</p>
<p>Swapping genders, or really allowing ANY sort of choice, detracts from that model. It stops being &#8220;the developer&#8217;s character&#8221; and starts being &#8220;your character&#8221;, and while that&#8217;s great in some senses, it&#8217;s not desirable if you&#8217;re trying to &#8220;write a character&#8221;. Yes, you could write an alternate character that&#8217;s female whose actions closely mirror their male counterpart, but in some cases if you go too far it just feels like &#8220;a woman who&#8217;s acting like a man because acting like a man is considered the norm&#8221;. This is something I, myself, grappled with, because &#8220;make people act sensible&#8221; is a pretty logical conclusion but in some cases it seems like it could just be another kind of racism/sexism (&#8220;make everyone act like white men&#8221;).</p>
<p>I&#8217;m not saying more choice is bad, I&#8217;m just explaining the thinking behind why it doesn&#8217;t happen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amy Darigol</title>
		<link>http://www.mediumdifficulty.com/2012/04/24/gender-swaps-more-than-fanart/#comment-701</link>
		<dc:creator>Amy Darigol</dc:creator>
		<pubDate>Wed, 25 Apr 2012 17:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mediumdifficulty.com/?p=1079#comment-701</guid>
		<description><![CDATA[I&#039;ve been ranting about this for years! But it has to be done right. It doesn&#039;t count to just put on a female skin and not reanimate anything so that it&#039;s a gal but she moves and acts like a dude. Also, most game companies seem clueless to the fact that if a game offers a choice in gender I am much more interested in playing it, even if it is not a game I would usually be drawn to. The opposite is true as well. I&#039;ve been super excited about a game before, but after finding female customization options are greatly limited compared to male options or non-existent, I lose interest entirely. I do like how the author also brings up the issues of genderless characters and race.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been ranting about this for years! But it has to be done right. It doesn&#8217;t count to just put on a female skin and not reanimate anything so that it&#8217;s a gal but she moves and acts like a dude. Also, most game companies seem clueless to the fact that if a game offers a choice in gender I am much more interested in playing it, even if it is not a game I would usually be drawn to. The opposite is true as well. I&#8217;ve been super excited about a game before, but after finding female customization options are greatly limited compared to male options or non-existent, I lose interest entirely. I do like how the author also brings up the issues of genderless characters and race.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathaniel Ewert-Krocker</title>
		<link>http://www.mediumdifficulty.com/2012/04/24/gender-swaps-more-than-fanart/#comment-700</link>
		<dc:creator>Nathaniel Ewert-Krocker</dc:creator>
		<pubDate>Tue, 24 Apr 2012 21:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mediumdifficulty.com/?p=1079#comment-700</guid>
		<description><![CDATA[I think that the ease of having a gender choice in a game is directly proportional to how important the character&#039;s identity is to the narrative: Commander Shepard can be of either gender, because he or she is a (mostly) blank slate to be shaped by the player.

Could you have a Jane Marston? A Colette Phelps? A Nikita Bellic? That would take some major overhauling of the respective games, I think. The narrative would have to be altered or it would feel inauthentic. (Rockstar really needs a female protagonist, is what I&#039;m saying. They&#039;re overdue.)

I would like the opportunity, more often, to play as multiple protagonists within the narrative. I&#039;m thinking Seiken Densetsu 3, or perhaps one of the SaGa games (you know... if they were tolerable). Or, hey! Star Ocean 2 let you play as a guy or a girl right from the start, and each character had a handful of unique story elements... How forward-thinking! More of that, please.
]]></description>
		<content:encoded><![CDATA[<p>I think that the ease of having a gender choice in a game is directly proportional to how important the character&#8217;s identity is to the narrative: Commander Shepard can be of either gender, because he or she is a (mostly) blank slate to be shaped by the player.</p>
<p>Could you have a Jane Marston? A Colette Phelps? A Nikita Bellic? That would take some major overhauling of the respective games, I think. The narrative would have to be altered or it would feel inauthentic. (Rockstar really needs a female protagonist, is what I&#8217;m saying. They&#8217;re overdue.)</p>
<p>I would like the opportunity, more often, to play as multiple protagonists within the narrative. I&#8217;m thinking Seiken Densetsu 3, or perhaps one of the SaGa games (you know&#8230; if they were tolerable). Or, hey! Star Ocean 2 let you play as a guy or a girl right from the start, and each character had a handful of unique story elements&#8230; How forward-thinking! More of that, please.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Meg</title>
		<link>http://www.mediumdifficulty.com/2012/04/24/gender-swaps-more-than-fanart/#comment-699</link>
		<dc:creator>Meg</dc:creator>
		<pubDate>Tue, 24 Apr 2012 20:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mediumdifficulty.com/?p=1079#comment-699</guid>
		<description><![CDATA[I&#039;ve heard the argument, that mournful whine, that inclusivity or consideration is contrived political correctness. Or that trying to appeal to - or represent - a greater cross-section of individuals is too difficult.

Assuming the hero is alway a fully abled, white, heterosexual privilege. Those who don&#039;t understand or realize that other people should and need to be represented are usually the bearers of that privilege.
]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve heard the argument, that mournful whine, that inclusivity or consideration is contrived political correctness. Or that trying to appeal to &#8211; or represent &#8211; a greater cross-section of individuals is too difficult.</p>
<p>Assuming the hero is alway a fully abled, white, heterosexual privilege. Those who don&#8217;t understand or realize that other people should and need to be represented are usually the bearers of that privilege.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
