Monthly Archives: July 2012

Response: Kicking and Screaming: Penny Arcade and Kickstarter

Steven Sukkau People like Penny Arcade. They like giving them money, and no one is a fan of ads or “The Man”. I accept these statements as truisms, so you can imagine my surprise when the Penny Arcade founder’s campaign … Continue reading

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Cross the Line/Face the Mirror

Bruno Dion Spoiler Warning. Ye Hath Been Warned. There’s no denying that the virtual killing of other humans is pretty easy, whether their representations are controlled by the computer or by an actual person miles away. Shooters, and especially modern … Continue reading

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Mechanics and Mystery in The Last Express: Or, A Love Letter to the Manuals I Never Read

I remember a glorious day in the formative years of my gaming life: my Dad called me over to the computer, and he laid out Leisure Suit Larry: Love for Sail on the desk. He said, “Son, I know you … Continue reading

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Klopstock and Kickstarter: Crowdfunding and the 18th Century

Mark Eichhorn Kickstarter is old news by now, but many would be surprised by what an old idea it is – several centuries old, in fact. Back around the 18th century in Germany there were a few profound changes in … Continue reading

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Game Over: Thoughts on Death and Dying in Video Games

Heather Hale Since his first appearance in 1981, Mario has died a staggering amount of times. Death in video games comes in many forms: falling prey to a mighty dragon, accidentally walking into a hole, or being killed by some anonymous … Continue reading

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Lost in Space and Time: Perception, Memory, and Tony Hawk

Adam Maresca It should have been so simple. It was billed as a greatest-hits mash-up of two games that were pivotal in the collective game memory of millions. Installments in a series which charted the high water mark of extreme … Continue reading

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Self-Determination Theory, part 2: Competence and Relatedness

by Joe Hilgard Don’t miss Part One of this article! Competence I also feel like most big-budget single-player games are not very good about providing opportunities for the player to exercise competence. When gameplay mechanics are simple, or challenges too … Continue reading

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Art and Appreciation

This post has been republished with permission from J.E. Sawyer’s personal blog, Twofold Silence. He has been working in the games industry since 1999, and currently works as the Project Director and Lead Designer at Obsidian Entertainment. I grew up … Continue reading

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Mourning and Virtual Heritage: Remembering Armando Montano

Walter Garrett Mitchell On Saturday, June 30th, in the chic Condesa district of Mexico City, Armando Montano was found dead in an elevator shaft. 22 years old, Armando – “Mando,” to his friends – was working as a news intern … Continue reading

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Sadistic Design in Spec Ops: The Line

“Yet to go further in tackling these issues I’d like to look at them as symptoms, not as the problems themselves. There’s something wrong with our commercial games, and with the core audience that buys and loves them. There’s something … Continue reading

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