Monthly Archives: August 2012

Bethesda and the Infinite Sadness: Playing Beyond The End

Desert island video game. Just one, but any system. Don’t worry about electricity or internet connection. This is a hypothetical, imagine-you-have-everything-you-need-to-enjoy-playing-that-game-to-its-full-potential sort of situation. Maybe WoW or one of those Call of Duties? Super Mario All Stars would be a … Continue reading

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Fear of Music: The Untold History of Rock Band Network

Editor’s note: This article was originally published on July 5, 2012. We are re-publishing it today with an addendum covering the release of Rock Band Blitz. Due to Rock Band and Guitar Hero ebbing naturally from cultural phenomenon status, rhythm games have had more … Continue reading

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Walking the Soundscape: Gatekeeper’s Exo

With heavyweights like Trent Reznor being conscripted to score triple-A titles (albeit not an entirely new occurrence) and swarms of musicians of all stripes clamoring to upload their tunes for play in rhythm games, the comparatively healthy video game industry … Continue reading

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What Is Games Journalism? Part One – What Is A Journalist?

“…while the medium in which [journalists] work affects the nature of specific tasks, it does not inherently make those tasks any more or less journalistic.” – Cecilia Friend and Jane B. Singer, Online Journalism Ethics: Traditions and Translations 1. What … Continue reading

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Game Objects: Resonance, The Dream Machine, and The Objective

“Be more objective.” This has become a common refrain both in internet and public discourse, a suggestion in discussions that someone’s position doesn’t matter because it isn’t “rational.” However, I think few people stop to think about what they’re saying … Continue reading

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The Doubt of the Benefit: Fake Progress and Lumosity’s “Brain Games”

, Matt Carey When ShuffleBrain CEO Amy Jo Kim took the stage at the 2011 CasualConnect game design conference, she started her speech “Smart Gamification” with a strangely defensive proviso: “I’m going to give you a quick run-through of how … Continue reading

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Hired Guns: The Real Price of Game Violence

Adam Maresca America is slowly recovering from a flashpoint of public violence. Having learned nothing from the warnings of experts in the past, our news media has fostered an environment for a succession of copycats in the slaughter of the … Continue reading

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Gamer Profiles: The Game Historian

Carly A. Kocurek I am a video game historian. I have spent hours tracking down arcade uprights for historically significant but rare games. I have pored over trade journals from the 1980s. I have played games I wish – desperately … Continue reading

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Analogue, Digital, Binary: Christine Love’s Analogue: A Hate Story

Given its seemingly simple interface and interactions, Christine Love’s Analogue: A Hate Story is deceptive — which is good. Mysteries make a strong case for the use of theatricality and deception that reads as ambiguous. In fact, with the way … Continue reading

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John Hemingway Must Die!

Cohen Edenfield John Hemingway, a Gearbox developer working on Borderlands 2, referred to the Mechromancer’s “Best Friends Forever” skill tree, one aimed towards casual inclusion, as the “girlfriend skill tree” when speaking with Eurogamer. People took this quote, changed it … Continue reading

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