Monthly Archives: September 2012

Interview: Davey Wreden

Davey Wreden is a game designer, and creator of The Stanley Parable (2009), an experimental Half Life 2 source mod that made waves among niche circles, and charged discussions and explorations on the structure of non-linear first person narratives. Right … Continue reading

Posted in Interview | Tagged , , , , , , , , , , , , | Leave a comment

Firing the Canon: Black Mesa

Black Mesa is a faithful recreation of Half-Life, for better or worse. It plays like a fusion of Half-Life andHalf-Life 2, as you might expect from a fan project attempting to recreate the original using the sequel’s engine. Well, more … Continue reading

Posted in Firing the Canon, SERIES | Tagged , , , , , , , , , , , , , , | 1 Comment

The Many Lives of Max Payne

I can’t help but wonder if I’m playing the same games as everyone else. I just put down the controller and looked up Max Payne 3′s Metacritic in a fit of irritation: “A technological tour de force,” sighs G4TV; GamesRadar … Continue reading

Posted in Criticism | Tagged , , , , , , , , , , , , | 3 Comments

No Commanders Here: How Renga Reconfigures the Player in Co-Op Games

Renga is a video game unlike any I’ve ever experienced before. I was lucky enough to attend the first screening of wallFour’s remarkably unique videogame/film at the Toronto International Film Festival Nexus 2012. Renga is a 100-player interactive film: narratively, … Continue reading

Posted in Critical Conversation, Reviews | Tagged , , , , , , , , , | Leave a comment

Last Games: Zombie! 2012

hi i went to a zombie larp. check it out.

Posted in Documents | Tagged , , , , | Leave a comment

“It’s Not About You”: Marathon II: Durandal

One of the most common games of nerd one upmanship is “I knew them before they were cool.” Bands, movies, whatever. For games, the phenomena is even more prominent. Although some classics still play as easy as the day they … Continue reading

Posted in Critical Conversation | Tagged , , , , , , , , , , , , , , | 1 Comment

Offensive Play: The Politics of Cards Against Humanity

A joke has two functions. First, it reveals something hidden; even the lowly pun will reveal a connection between two words that wasn’t obvious (what do you call an alligator in a vest? An investigator.) Some claim the shock of … Continue reading

Posted in Critical Conversation, Reviews | Tagged , , , , , , , , , , , | 12 Comments

Horror Done Right: Resident Evil: Code Veronica as Perfect Cult Horror

I may be the only one in the world who thinks this, but I’m just going to say it: Resident Evil: Code Veronica is one of my favourite games. (I expect RE6 will take its place, but nostalgia and Claire Redfield are … Continue reading

Posted in Horror Done Right, SERIES | Tagged , , , , , , , , , , , , , , | 1 Comment

Medium Difficulty Needs YOU!

You, our readers, have supported us by reading the site, sharing articles you love, and commenting on interesting articles. The time has come to ask you for help. We’ve put a lot of ourselves into this site, including a large … Continue reading

Posted in admin | Tagged | 1 Comment

Papo & Yo and The Limits of Control

In his review of Papo & Yo for Paste Magazine, Brian Taylor observes that the game doesn’t function as escapism, but rather that it is about escapism. In the game, which is famously an analogy about its director’s life with … Continue reading

Posted in Critical Conversation | Tagged , , , , , , , , , , , , , , | Leave a comment