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Octopus Sashimi: Examining the Polemics of Tentacle Bento
1 June 2012 -
On Unification: Tying the Room Together
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Force Against Habit: Braid (Mac) Review
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Depression Quest Impressions
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Xbox Live DRM Does Not Understand the Modern Family
4 October 2012
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Category Archives: Close Playing
Identifies a theme, undertone, or implicit cultural message in a game that has gone unremarked by most.
“You Presume Too Much”: Love and Sex in Prince of Persia: The Sands of Time
She said “my love.” I know she did! I didn’t dream it—at least I think I didn’t. It’s quite natural really: her Kingdom’s conquered, she has nothing, no one to protect her. She needs me! I can see it in … Continue reading →
Posted in Close Playing, Critical Conversation
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Tagged Farah, Jordan Mechner, Kill all PUAs, Love, Mark Filipowich, Prince of Persia, Pushselect, Sands of Time, Sex, The Prince
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4 Comments
Sadistic Design in Spec Ops: The Line
“Yet to go further in tackling these issues I’d like to look at them as symptoms, not as the problems themselves. There’s something wrong with our commercial games, and with the core audience that buys and loves them. There’s something … Continue reading →
Posted in Close Playing, Critical Conversation, Reviews
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Tagged allistair pinsof, daniel ravipinto, destructoid, francis ford coppola, full metal jacket, gamespot, heart of darkness, IGN, jeff gerstmann, joseph conrad, Leigh Alexander, machinima, mitch dyer, sanitarium, slouching towards bedlam, spec ops: the line, stanley kubrick, star foster, the shining, will whitman
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4 Comments
Gotcha!: Pokémon and The Control of Abject Bodies
by Braydon Beaulieu Fire Blast. Thundershock. Giga Drain. Psybeam. These words drip with nostalgia for those who played – or still play, in my case, as with many others – the Pokémon games. They are attacks that expel elemental energy from the bodies of creatures that populate the regions of one of Nintendo’s most successful game franchises – a franchise that has blossomed into card games, television shows, films, manga, et cetera. Pokémon pervades the imaginations of people around the globe, and not simply children. You’d be hard-pressed to find a gamer who wasn’t at least cursorily familiar with the mechanics of Pokémon. Catch ’em, train ’em, become a master. The player improves his or her team of pocket monsters by battling them against other creatures with increasingly powerful attacks and evolutionary forms. The term used to describe unclean, out-of-control bodies is “abject,” a term that points to such bodies Continue reading →
Posted in Close Playing
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Tagged Abject body, Black and White, Blue, Braydon Beaulieu, Bulbasaur, Clefairy, Fire Blast, Giga Drain, Nintendo, Pikachu, Pokemon, Psybeam, Raman Selden, Red, Thundershock, Yellow
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1 Comment
Close Playing Baldur’s Gate: Still the Same Old Daddy Issues
While Baldur’s Gate’s game play is still clunky — I can’t count the number of times I yelled at my party: “You can’t walk through walls, goddammit!” — the themes it engages with are still worthy of attention, nearly a decade and a half later. I’m not going to drone on about the game play mechanics and how it revolutionized the arena of PC gaming or how the Dungeons and Dragon RPG style is or is not stale. Instead, I want to get at an issue that is important to me as an adult feminist, and how Baldur’s Gate functions as a beautiful example of this: that is, the identity politics at the forefront of the narrative. Continue reading →
Posted in Close Playing, Criticism
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Tagged Abjection, Baldur's Gate, Gender, GOG.com, Kaitlin Tremblay, Kristeva
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3 Comments
On Unification: Tying the Room Together
by Lana Polansky Not long ago, Matthew S. Burns posted a very succinct, very apt response on his blog, Magical Wasteland, to Taylor Clarke’s now-infamous Kotaku piece, “Most Popular Video Games are Dumb. Can We Stop Apologizing For Them Now.” … Continue reading →
