Tag Archives: Battletoads

Challenge is Conflict: How Difficulty Makes Game Narratives Work

Back when Twilight Princess was first released, my girlfriend—who has liberated Hyrule almost as many times as it’s needed it—had only one complaint: it was too easy. The puzzles were well enough designed but a misstep hardly left a scratch … Continue reading

Posted in Critical Conversation | Tagged , , , , , , , , , , , , , , , , , , , , , , , | 2 Comments