-
Writers
Categories
Recent Comments
- Tim Johnson on Fear of Music: The Untold History of Rock Band Network
- Davin Harris on Why Are You Doing This? Hotline Miami and Drive
- Charles Gnarlson on The Doubt of the Benefit: Fake Progress and Lumosity’s “Brain Games”
- Ruby Rhod on EQUIP WOLF SHIRT; USE:WHISKEY// ON: SURVIVAL
- FatherTime on Pandora’s Lunchbox: Deregulating Decency With Dorks’ Dollars
Medium Difficulty Tweets
Featured Posts
-
EQUIP WOLF SHIRT > USE: WHISKEY: On Letting the Bodies Hit the Floor
14 March 2012 -
EQUIP WOLF SHIRT>USE:WHISKEY\ E3: 2012 AN INSIDE LOOK PART ONE
19 June 2012 -
Pandora’s Lunchbox: Deregulating Decency With Dorks’ Dollars
31 May 2012 -
Hired Guns: The Real Price of Game Violence
17 August 2012 -
Horror Done Right: Being Gordon Freeman
18 June 2012
-
Meta
Tag Archives: Day Z
Second Nature: Language, Exclusion, and Gamer Rage
by Edcrab A little after its release, my dad played Baldur’s Gate. I remember him being amused that hitting livestock with a quarterstaff had shifted his reputation to that of a heinous slayer of innocents. Wanting to know exactly how much harm he was doing to said cows, he checked out his weapon’s stats. “What’s a d6?” In a fit of rage I threw him out the window and then told everyone on Facebook, which existed back then if you knew where to look, what a newb he was and how I’d totally owned him, and then I got all the likes. After my father had dusted himself off and we cleared up all the broken glass, I explained the term’s origins. He seemed quite happy to accept that it was shorthand for a six-sided dice, and therefore designated a value of one to six. And then he cursed the Continue reading
Posted in Critical Conversation, Humour
Tagged Arma II, Baldur's Gate, Combined Operations, CRPG, D&D, D6, Day Z, Edcrab, hadouken, Infinity Engine, mass effect 3, Second Edition, team fortress 2, THACO
2 Comments
Horror Done Right: Identifying The Player in System Shock 2
by Karl Parakenings These days, it’s probably better known as the spiritual influence behind the Bioshock series, but in its heyday it was one of the first 3d games that used the technology for immersion and tension instead of showing off hardware. The first game, the eponymous System Shock, detailed the creation of a rogue AI gone bad, SHODAN, who was so evocative that she now serves as the shadow behind many of gaming’s better-known moments and villains. In the second game, you are given the choice of defining your character, up to a point: after walking into a recruitment centre on Earth, you’re asked to run through a series of training programs related to the tours of duty you’ve chosen. You can become a marksman, a psionic expert, or hacker par excellence, and after running through your training regimens, you’re sent off to the Von Braun for a supposedly-routine Continue reading
Posted in Criticism, Horror Done Right
Tagged Day Z, game design, horror, Karl Parakenings, Looking Glass Studios, SHODAN, System Shock 2, Tom "Rocket" Hall, Warren Spector
6 Comments
Life and Undeath in Chernarus: Why Day Z Is the Worst Best Zombie Game
Another recent viral phenomenon is the explosion in popularity of Day Z, a mod for the formerly-niche military simulator Arma II: Combined Ops. Only a few months old, Day Z is now so popular that Amazon recently ran out of keys for Arma II and a recent version of the mod added support for more than a million player characters in the central database. It’s officially a Thing.
Even more striking than the scope of the mod’s sudden success, though, is the way in which every game blog of note seems to be covering it. Rock Paper Shotgun and PC Gamer are publishing post after post after journal entry, describing the poster’s experience within the mod. Even the recent interview with the mod’s creator, Dean “Rocket” Hall, is mostly in the form of the interviewer and interviewee comparing notes about their respective experiences with the game.
So the question remains to be asked: why is Day Z so popular? Continue reading
Posted in Criticism, Features
Tagged community, Day Z, Day Z guide, Day Z help, DayZ, DayZ Guide, DayZ help, Dean "Rocket" Hall, Karl Parakenings, living a good life, living well, PC Gamer, Rock Paper Shotgun, zombies
4 Comments
Minecraft: Development, Discovery, and The Final Frontier
Minecraft is a stunning precedent for independent game developers. It’s a game that made Notch, its sole developer, a multi-millionaire before anyone really knew what was happening or what to do about it. There have been a number of copycats in Minecraft’s wake, simulating its blocky aesthetic, its open-ended approach to “world-building,” crafting, and interaction. However, what these copycats can’t duplicate is the most unprecedented part of Minecraft’s success: that it sold millions of copies as an alpha build, an unfinished game. Continue reading
