-
Writers
Categories
Recent Comments
- FatherTime on Pandora’s Lunchbox: Deregulating Decency With Dorks’ Dollars
- Jeff Little on The Doubt of the Benefit: Fake Progress and Lumosity’s “Brain Games”
- Amy on The Doubt of the Benefit: Fake Progress and Lumosity’s “Brain Games”
- in-the-closet on EQUIP WOLF SHIRT; USE:WHISKEY// ON: SURVIVAL
- Mark Duval on Depression Quest Impressions
Medium Difficulty Tweets
Featured Posts
-
What’s Wrong With Game Reviews?
26 April 2012 -
With Friends Like These: Screw Ups and Patterns of Power in the Games Industry
21 February 2013 -
The Buxom and the Beasts
28 February 2012 -
Authentic Authenticity: On The Real of Games
4 December 2012 -
Review: Dys4ia
14 March 2012
-
Meta
Tag Archives: james joyce
Bad at What? The Question of Skill and Games Criticism
What does it mean to be bad at a video game, and what are you actually bad at when you can’t do something as simple as whack a stationary target with a melee weapon? What does it mean to be Really Good At A Videogame? What consequences does this have for criticism and design? Continue reading →
Posted in Criticism, Features, Round Table
|
Tagged 1up, badgame, emergence, emergent, game formalism, james joyce, jonathan swift, kyle stegerwald, mass effect 2, metacriticism, PROSTRATS, quake, satire, skiing, team fortress 2, tribes, ulysses
|
7 Comments
