Tag Archives: Jesper Juul

Between Pleasure and Reality: Theorizing Video Games as Transitional Objects

When I was young, I had a yellow blanket with a smooth satin lining around the edges. But it wasn’t just any blanket—it was my “blanky,” my ever-present companion in sleep and in play. Most people I talk to can … Continue reading

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Challenge is Conflict: How Difficulty Makes Game Narratives Work

Back when Twilight Princess was first released, my girlfriend—who has liberated Hyrule almost as many times as it’s needed it—had only one complaint: it was too easy. The puzzles were well enough designed but a misstep hardly left a scratch … Continue reading

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