Medium Difficulty Tweets
- 24 July 2012
- 27 June 2012
- 9 March 2012
- 20 April 2012
- 27 July 2012
Tag Archives: Kotaku
Ever notice how most fiction treats a breakdown of identity as just about the worst thing that can happen? Oedipus’s tragedy stems from not knowing who he “really” is, Mad Men is all about characters creating and escaping their “real” … Continue reading
Moments of strange synchronicity exist in life. Sometimes, experiences that seem disparate also seem to have an underlying order to them, a point of comparison that unlocks each to the other. We’ve all had these moments in school, when your … Continue reading
For a community of outcasts screaming for mainstream legitimacy, the gaming world is remarkably exclusionary: especially towards women and queer gamers. From the aggressively inarticulate teenagers on headsets to the famously putrid comment sections across the gaming blogosphere, homophobia runs … Continue reading
Randy Pitchford is a happy man. Sure, the last couple of major titles he’s overseen as head of Gearbox Software have had their share of detractors, but that’s not going to be any skin off of his nose. If someone … Continue reading
How long does it take to tell a good story? In person? Maybe 5 minutes. In film? About 2 hours. A book? Let’s say 5-10 hours. Video games? No less than 50 hours. This means you could watch every major … Continue reading
by Steven Sukkau In an introspective meditation on attending Pax East for the first time as a journalist, Adam Harshberger writes about the developing medium of video games .Stunned by a sculpture near the Boston Convention and Exhibition Centre, Harshberger … Continue reading
Game designer and blogger Anna Anthropy is thought of by many as inflammatory, provocative, and controversial. Whether the issue at stake is the legitimacy of the Independent Game Festival’s yearly awards, the questionable taste of Kotaku articles and the problems with the editorial response, or even the validity of a father speaking for his game designer daughter, Anthropy thrives on a hard-line, take-no-prisoners approach, and refuses to apologize for it.
She pops up in the gaming press with tidal regularity, here mentioning her game design philosophy, there presenting her unconventional response to a solicitation from Stephen Totilo. Regardless of where you engage with her opinions, she presents and defends her opinions with the heat and passion of one utterly certain of her convictions.
Which is why I snapped up her book “Rise of the Videogame Zinesters” as soon as I was able: for once, she had her own platform and space to present her own case rather than being forced into a reactionary role. What would she say? Continue reading