- Patricia K on The Doubt of the Benefit: Fake Progress and Lumosity’s “Brain Games”
- savio on How I Helped Destroy Star Wars Galaxies
- Durka Durka on The Many Lives of Max Payne
- DanielTourtillott on Heroic Homosexuality: Being Gay in Rogue Legacy
- Mike Reeves on The Doubt of the Benefit: Fake Progress and Lumosity’s “Brain Games”
Medium Difficulty Tweets
- 5 April 2012
- 15 March 2012
- 24 March 2012
- 29 June 2012
- 9 February 2013
Tag Archives: Super Mario Bros.
In the time that I’ve been playing and thinking about indie game superstar, Braid, enigmatic Swedish electronic band, The Knife released their first album in 7 years. 2006′s Silent Shout was a watershed moment for The Knife, garnering heaps of critical praise for … Continue reading
Heather Hale Since his first appearance in 1981, Mario has died a staggering amount of times. Death in video games comes in many forms: falling prey to a mighty dragon, accidentally walking into a hole, or being killed by some anonymous … Continue reading
Treasure Adventure Game may very well be the quintessential indie game.
A bedroom coding exercise by Stephen Orlando, founder of Robit Studios, Treasure Adventure game is a labour of love that took over two years to complete. Let me begin by saying that Treasure Adventure Game is excellent, and free. The game structure itself is a metroidvania that, in its emphasis on seafaring, shares DNA with The Legend of Zelda: The Wind Waker. Although the game initially appears somewhat amateurish, with its somewhat simplistic graphics, uninspired title, and somewhat cliched introduction, Treasure Adventure game is a solid piece of design; it offers environmental puzzles that rely on iterative uses of a limited set of items, and progress in the game depends as much on figuring out the game’s systems as it does on acquiring new items. On this point, TAG is superior to the last several iterations of the adventure game series it mimics, such as Zelda and Metroid. Continue reading