Tag Archives: Super Mario Bros.

Close Playing: The Swapper

  I am the last undamaged consciousness. If I can even call myself undamaged. I am the sole survivor of a plague; I am the sole survivor of a machine. I am an avatar, generated from something meaningless, or something … Continue reading

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Force Against Habit: Braid (Mac) Review

In the time that I’ve been playing and thinking about indie game superstar, Braid, enigmatic Swedish electronic band, The Knife released their first album in 7 years. 2006’s Silent Shout was a watershed moment for The Knife, garnering heaps of critical praise for … Continue reading

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Between Pleasure and Reality: Theorizing Video Games as Transitional Objects

When I was young, I had a yellow blanket with a smooth satin lining around the edges. But it wasn’t just any blanket—it was my “blanky,” my ever-present companion in sleep and in play. Most people I talk to can … Continue reading

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Game Over: Thoughts on Death and Dying in Video Games

Heather Hale Since his first appearance in 1981, Mario has died a staggering amount of times. Death in video games comes in many forms: falling prey to a mighty dragon, accidentally walking into a hole, or being killed by some anonymous … Continue reading

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Review: Treasure Adventure Game

Treasure Adventure Game may very well be the quintessential indie game.

A bedroom coding exercise by Stephen Orlando, founder of Robit Studios, Treasure Adventure game is a labour of love that took over two years to complete. Let me begin by saying that Treasure Adventure Game is excellent, and free. The game structure itself is a metroidvania that, in its emphasis on seafaring, shares DNA with The Legend of Zelda: The Wind Waker. Although the game initially appears somewhat amateurish, with its somewhat simplistic graphics, uninspired title, and somewhat cliched introduction, Treasure Adventure game is a solid piece of design; it offers environmental puzzles that rely on iterative uses of a limited set of items, and progress in the game depends as much on figuring out the game’s systems as it does on acquiring new items. On this point, TAG is superior to the last several iterations of the adventure game series it mimics, such as Zelda and Metroid. Continue reading

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