Tag Archives: Warren Spector

Between Pleasure and Reality: Theorizing Video Games as Transitional Objects

When I was young, I had a yellow blanket with a smooth satin lining around the edges. But it wasn’t just any blanket—it was my “blanky,” my ever-present companion in sleep and in play. Most people I talk to can … Continue reading

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Dishonored, Kickstarter, and the Nostalgia Delusion

I’m tempted to think this is all Tim Schafer’s fault. At the beginning of 2012, “indie” meant the same thing that it did with Kyle’s article in April, just after the release of FEZ: 8-to-16-bit platformers with a twist. At … Continue reading

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Horror Done Right: Identifying The Player in System Shock 2

by Karl Parakenings These days, it’s probably better known as the spiritual influence behind the Bioshock series, but in its heyday it was one of the first 3d games that used the technology for immersion and tension instead of showing off hardware. The first game, the eponymous System Shock, detailed the creation of a rogue AI gone bad, SHODAN, who was so evocative that she now serves as the shadow behind many of gaming’s better-known moments and villains. In the second game, you are given the choice of defining your character, up to a point: after walking into a recruitment centre on Earth, you’re asked to run through a series of training programs related to the tours of duty you’ve chosen. You can become a marksman, a psionic expert, or hacker par excellence, and after running through your training regimens, you’re sent off to the Von Braun for a supposedly-routine Continue reading

Posted in Criticism, Horror Done Right | Tagged , , , , , , , , | 6 Comments